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  #54  
Alt 13.04.2020, 22:51
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 Zitat von germangonzo Beitrag anzeigen
throttled (w/o 1Mio/2.400): ELO=111*lg2(nps)+311
Hi Franck,
sorry, I don't see your point.
I understand you use a base2 log instead of base10 log I did use, to rescale the x-axis.
It is a smart choice for legibility, as each interval lands into a doubling factor. But this would change nothing but the formula for the interpolation line.
Here is a graph including:
- blue squares and interpolation line for the elo points we have so far (as I did for my very first graph, but including updated games results we got since)
- orange line, the formula you suggest to approximate the elo according to log2(nodes): y=111,31x+311,31

The formula you suggest doesn't match the values we would like to approximate.
Or did I miss something?

The blue line formula is: y=171,4x - 184,49
So using your idea, the complete formula would be
elo=171,4 * log2(nodes) - 184,49

resulting in:
Code:
Nodes   	125	250	500	1000	2000	4000	8000	16000
Calc_Elo	1009	1181	1352	1524	1695	1866	2038	2209
But of course, this would not scale well up to 1M nodes (would result in elo 3230+ ...)
Adding a theoretical 2400 elo point for 1M nodes, and drawing an updated line on this basis, would result in a further distant line from the above blue squares.
Thanks for your help,
Eric
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