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  #58  
Alt 27.11.2019, 23:38
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 Zitat von hap Beitrag anzeigen
I also had a look at luaengine.cpp and see this:
* sound:system_mute() - turns on/off system sound
Thanks, this looked interesting, but unfortunately is doesn't work.
I've tried it in many different variations, but as soon as I include this command in the plugin, it simply doesn't work anymore (but without any error message).
I guess only Sandro could tell us, how this command can be used in a plugin (if at all), or what requirements would be needed.
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