Thema: Frage: Hash for DCCs
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  #7  
Alt 24.02.2014, 09:16
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AW: Re: Hash for DCCs

Hi Willi and IvenGO,

 Zitat von EberlW Beitrag anzeigen
Of course there is a difference between human test positions and practical computer games.
Hm, i just wanted to clear up something:
If you set up a position, the hash tables have to be filled from scratch, which costs some time, while in a practical game, they are already filled, when you reach that position.
Is this, what you both meant?

Would be really interesting in my eyes, if there are noticable differences, when the BT-positions would be reached in practical games...


Regards,
Robert
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