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Hi Bryan,
I've now also tried it in several ways, but couldn't get it working, too.
I guess the problem is in the plugin system, which is just not prepared for continuing a saved game - whenever a plugin is started, it assumes to start a new game and just doesn't know that Winboard and/or the engine have loaded a previously saved position.
This would certainly require some serious changes in the plugin system itself (init.lua), but that's something which only the original author of the LUA plugins (Sandro Ronco) could do - I just don't have enough experience with his basic plugin system (and also not with LUA).
Regards,
Franz
Thanks Franz
I was hoping that it wasn't just a simple oversight on my behalf. I will have a word with Sandro.
Regards
Bryan