Thema: Info: Codeanalyse
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  #26  
Alt 21.11.2023, 09:53
Hans21 Hans21 ist offline
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AW: Re: Codeanalyse

 Zitat von Mychess Beitrag anzeigen
Hello, Hello ;-)


We're talking about this table that prioritizes the generation of moves:

Code:
 
          HEXA                  
 31 32 33 34 35 36 37 38                 
 2f 2b 27 23 21 25 29 2d                 
 1f 1b 13 0b 07 09 0f 17                 
 1d 19 11 01 03 05 0d 15                 
 1e 1a 12 02 04 06 0e 16                 
 20 1c 14 0c 08 0a 10 18                 
 30 2c 28 24 22 26 2a 2e                 
 40 3f 3e 3d 3c 3b 3a 39                 

         DECIMAL         
 49 50 51 52 53 54 55 56 
 47 43 39 35 33 37 41 45 
 31 27 19 11 07 09 15 23 
 29 25 17 01 03 05 13 21 
 30 26 18 02 04 06 14 22 
 32 28 20 12 08 10 16 24 
 48 44 40 36 34 38 42 46 
 64 63 62 61 60 59 58 57
Is it possible that statistics relating to thousands of games (in the opening or just after exit the opening ) give different utilization values depending on the geographical position of the destination square?
It is therefore interesting to generate these moves as a priority (pruning).
I think I understand that in chess, the pieces are to be centralized as soon as possible.
It's worth noting that, although we start from the center, there's a disymmetry between the king and queen sides that's identical for white and black : Same time for black and white generation ?
Obviously, this is only for the generation, after that, moves are probably sorted by evaluation function and special cases (captures, promotion, check...)


Cordially.
Hello Mychess,

The idea with this table sounds convincing to me. However, so far I have failed to locate this table in the Sensory 9-code that I use.

Hans
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Folgender Benutzer sagt Danke zu Hans21 für den nützlichen Beitrag:
kamoj (21.11.2023)