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Alt 30.05.2005, 16:51
Steveb Steveb ist offline
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AW: Resurrection and time management

hi Robert
It seems to me, that setting "ALL"to 99 moves for Action Chess is the best solution at the moment.
yes i agree,but for my part i think its ok to leave it this way permanently(or make this change much later in the revisison process)
i dont see any games where Res lost to the time management
however i think my 5 games are the only games played with this time control of min/game
sure, but does "99" by the Saiteks really mean "99" or does it simply mean "unlimited" number of moves"? What happens with the Saitek's time, when move 99 is reached? I don't think, that they overstep, do they?
no
it is very rare for a schachomputer to actually overstep in a game/min
or at least i have rarely ever seen this
you must remember that the operator time is eating the clock as well,so if a computer is over it is generally the operator losing the time and not so correct to call the game on time i think
but perhaps others see overstepping more then me
n my database of about 1100 (self-played) Computer-Computer-matches there are about 25, that go over 100 moves. Ok, we can say, these long matches are so rare, that we could ignore it and let's take Res the risc to lose on time.

yes i think it is rare
and not such a big problem
Setting "ALL" to 99 (or 98?) seems to be the best (in my opinion), because I often have games with more than 60 moves. Now we could argue, if 99 or 90 or 80 is best...
i think this is sufficent
for my part i think its better Ruud concentrates on other important changes such as:
1)Save and LOAD
2)FULL RETRACE AFTER TAKEBACK
3)Auto-reset to NEW game after pieces replaced in starting position
better tweaking of time management comes after Deep Sjeng and other important changes
i know each owner of Res thinks his concerns are the most important
)
i am guilty of this is course
isnt it great to be able to be a part of the progamming of this new computer?
an amazing time i think


But how abpout the following suggestion:
In general, at xxmin/game, Res should have about xx/60 as average thinking-time per move. And when the last 10-15% of the xx mins are reached, it should be reduced to 30% of xx/60. And when the last minute is reached, it could be reduced further! (1s/move?)

Of course, we can discuss about it... But it should have nothing to do with number of moves played!


its a fine suggestion of course but i think game/98 is perfectly acceptable


Best Regards
Steveb






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